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Originally my idea was to simply convey a mood of desolation and loneliness. During summertime the landscape could look very inviting, and it would have elements that all people find attractive in a natural scene, such as water, focal point and a visual path. But now it's autumn, and the distant city isn't expecting any visitors.

During the development process I found a short story called 'Bethmoora' by lord Dunsany (1910), and felt that the atmosphere was very relevant. A mysteriously lost beautiful civilisation, abandoned somewhere in the wilderness was a very inspiring concept and helped me decide on what the end result should look like.

I also took inspiration from Roman and Etruscan architectures and modified them to create a unique look to my version of Bethmoora. Copper embellishments and rough stone chunks tell a story of something that was built to last, but for reasons we will never know, didn't quite make it.

During this project I used Mudbox and WorldMachine for the first time and learnt a lot! All textures are 1024x1024, except for the colourmap on the landscape (2048x2048).

View the development diary here.
Bethmoora and Athenaeum are the result of my Honours project in the university. Download the research as an ebook or as a pdf.

If you have any questions, feedback, or just want to say hi, please don't be shy to email me at saijamaririna@gmail.com.
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