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Sniper Elite 3

I joined the team in July 2013, when the project was about halfway. As a junior artist, my responsibilities consisted of creating assets and textures for various levels, set dressing different areas and general art bug fixing. I also worked on LODs, lightmaps, collisions, visibility meshes and modular building pieces.

I have gathered here my favourite artwork created for this project.


Modular tunnel pieces with tiling textures. Concrete and stone textures from photographs, corner cracks sculpted in ZBrush.











Corpse variations designed for infirmary beds. Base body parts created by another artist.







Miscellaneous assets.















Set dressing with existing assets.









If you have any questions, feedback, or just want to say hi, please don't be shy to email me at saijamaririna@gmail.com.
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